Impact of mBlock Interface Design on Student Interest and Motivation in Primary School Robotics: A Case Study in Indonesia

Authors

  • Wisnu Priambodo Faculty of Information Technology and Industry/Universitas Stikubank, Semarang, Indonesia
  • Kristiawan Nugroho Faculty of Information Technology and Industry/Universitas Stikubank, Semarang, Indonesia
  • Kristophorus Hadiono Faculty of Information Technology and Industry/Universitas Stikubank, Semarang, Indonesia

Keywords:

User Interface, Interest and Motivation, Robotics

Abstract

Incorporating STEAM (Science, Technology, Engineering, Arts, and Math) into primary school education has given rise to integrating the mBlock app into robotics learning. The mBlock app is a platform to teach students basic robotics concepts and skills, encouraging intellectual development and problem-solving abilities. In particular, the design of the mBlock user interface plays a crucial role in the effectiveness of robotics education at the primary school level. A well-crafted user interface should have an intuitive and easy-to-understand layout, facilitating students` understanding of the software and allowing them to learn programming their robots. This study examines the impact of user interface design on students` interest and motivation in primary school robotics education. The findings showed a positive correlation between user interface quality and students` interest and motivation to learn robotics. The coefficient Interest value is 1.23 and intercept -3.93, while the Coefficient Motivation value is 1.03 and intercept -0.82. Meanwhile, UI design impacts student interest and motivation using a Correlation Matrix, the correlation coefficient value of enjoyable UI on Interest is 0.83 and on Motivation is 0.71. Visual appeal and clear instructions are most important.

 

References

Vicente, Francisco Ruiz, Alberto Zapatera Llinares, and Nicolas Montes Sanchez, “Curriculum analysis and design, implementation, and validation of a STEAM project through educational robotics in primary education”, Computer Applications in Engineering Education, Vol.29, Issue.1, pp.160–174, 2021.

Zhang, Yanjun, and Yijin Zhu. "Effects of educational robotics on the creativity and problem-solving skills of K-12 students: A meta-analysis.", Educational Studies, pp.1–19, 2022.

Joni, Jelbin, and Ir Teddy Marcus Zakaria. "Pengajaran Robot Pintar Makeblock (mBot) Untuk Mendukung Program Project Next dan Kampus Mengajar MBKM.", Jurnal STRATEGI-Jurnal Maranatha, Vol.5, Issue.1, pp.47–65, 2023.

Udjaja Yogi, Vincent Sadino Guizot, and Natalia Chandra. “Gamification for Elementary Mathematics Learning in Indonesia.”, International Journal of Electrical and Computer Engineering (IJECE), Vol.8, Issue.6, 2018.

Ahumada-Newhart, Veronica, and Judith S. Olson. "Going to school on a robot: Robot and user interface design features that matter.", ACM Transactions on Computer-Human Interaction (TOCHI), Vol.26, Issue.4, pp.1–28, 2019.

Susanto, F. X. "Manajemen Penguatan Pendidikan Karakter Dalam Mewujudkan Mutu Lulusan Siswa Di Sekolah Satuan Pendidikan Kerjasama.", al-Afkar, Journal For Islamic Studies, pp.315–322, 2022.

Vassiloudis Ioannis, Nikolaos Yiannakouris, Demosthenes B. Panagiotakos, Konstantinos Apostolopoulos, and Vassiliki Costarelli. “Academic Performance in Relation to Adherence to the Mediterranean Diet and Energy Balance Behaviors in Greek Primary Schoolchildren.”, Journal of nutrition education and behavior, Vol.46, Issue.3, pp.164–170, 2014.

Ke Ping, Fu Su, “Mediating Effects of User Experience Usability.”, The Electronic Library, 2018.

Nawahdani, Ahmad Mansur, Elza Triani, Miftahul Zannah Azzahra, Maison Maison, Dwi Agus Kurniawan, and Defri Melisa. "Hubungan minat dan motivasi belajar siswa terhadap mata pelajaran fisika.", Jurnal Penelitian dan Pengembangan Pendidikan., Vol.6, Issue.1, 2022.

Kurnia, Rakhma Shafrida, and Bayu Pujiarti. "Perancangan User Interface dan User Experience Adaptive Mobile Learning Untuk Siswa Sekolah Menengah." Journal of Computer System and Informatics (JoSYC), Vol.3, Issue.4, pp.430–437, 2022.

Ovesleová Hana. “User-Interface Supporting Learners’ Motivation and Emotion: A Case for Innovation in Learning Management Systems.”, presented at the Design, User Experience, and Usability: Novel User Experiences: 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part II 5, Springer, pp.67–75, 2016.

Senevirathne Gayathri and Kalpani Manathunga. “Impact of E-Learning System User Interface Design on User Satisfaction.”, presented at the 2021 IEEE 9th Region 10 Humanitarian Technology Conference (R10-HTC), IEEE, pp.1–6, 2021.

Sáez-López, José-Manuel, Maria-Luisa Sevillano-García, and Esteban Vazquez-Cano. "The effect of programming on primary school students’ mathematical and scientific understanding: educational use of mBot.", Educational Technology Research and Development, Vol.67, pp.1405–1425, 2019.

Chaerunnisa, Nabila Aulia, and Martin Bernard. "Analisis Minat Belajar Siswa Sekolah Dasar Pada Pembelajaran Matematika Dengan Menggunakan Media Scratch.", JPMI (Jurnal Pembelajaran Matematika Inovatif), Vol.4, Issue.6, pp.1577–1584, 2021.

Fatonah, Laily, Sanapiah Sanapiah, and Baiq Rika Ayu Febrilia. "Regresi Logistik Ordinal (Studi Kasus Faktor yang Mempengaruhi Tingkat Stres Mahasiswa dalam Menyelesaikan Skripsi).", Media Pendidikan Matematika, Vol.5, Issue.2, pp.146–159, 2019.

Essah, B. O. K. "Assessing the Effect of teaching Integrated Science Through Historical Approach in Adjena Senior High Technical School in Asuogyaman District, Ghana.", International Journal of Scientific Research in Computer Science and Engineering., Vol.6, Issue.9, 2020.

Scaradozzi, David, Lorenzo Cesaretti, Laura Screpanti, and Eleni Mangina. "Identification of the students learning process during education robotics activities." Frontiers in Robotics and AI 7, pp.21.

Yanti, Cici Apriza, and Ilham Julian Akhri. "Perbedaan uji korelasi pearson, spearman dan kendall tau dalam menganalisis kejadian diare.", Jurnal Endurance, Vol.6, Issue.1, pp.51–58, 2021.

Winata, I. Komang. "Konsentrasi dan motivasi belajar siswa terhadap pembelajaran online selama masa pandemi Covid-19.", Jurnal Komunikasi Pendidikan., Vol.5, Issue.1, pp.13, 2021.

Bonniga, Ravinder, and Dr AB Saraswathi. "Literature Review Of Cronbachalphacoefficient And Mcdonald`s Omega Coefficient.", European Journal of Molecular & Clinical Medicine, Vol.7, Issue.6, pp.2943–2949, 2020.

Sultana, F., S. Dutta, and M. B. Khair. "Green Banking and Customers’ Satisfaction: A Case Study on the City Bank Limited of Bangladesh.", International Journal of Scientific Research in Computer Science and Engineering., Vol.7, Issue.2, 2021.

Rina Indrayani, “Variabel-variabel yang Mempengaruhi Pemilihan Marketplace Menggunakan Metode Regresi Logit Binner”, Eqien-Jurnal Ekonomi dan Bisnis, Vol.10, Issue.1, pp.262–268, 2022.

Downloads

Published

2023-08-31

How to Cite

[1]
W. Priambodo, K. Nugroho, and K. Hadiono, “Impact of mBlock Interface Design on Student Interest and Motivation in Primary School Robotics: A Case Study in Indonesia”, Int. J. Sci. Res. Comp. Sci. Eng., vol. 11, no. 4, pp. 1–7, Aug. 2023.

Issue

Section

Research Article

Similar Articles

1 2 3 4 5 6 7 8 9 10 > >> 

You may also start an advanced similarity search for this article.